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Latest News

‘Dora’ Special Explores Influence on Children (NY Times)

The Gray And The Brown: The Generational Mismatch (National Journal)

FCC Indecency Policy Rejected on Appeal (NY Times)

 

Happy Meal complaint opens Pandora’s box (Chicago Tribune)

Protect your kids from aggressive online marketing (WSFX-TV)

Is Television Harmful for Children? (Discovery News)

New oral health guidelines for pregnant women (Dental Products Report)

Study delves into disparities in children’s dental care (Sacramento Bee)

Junk food and obesity: Taking a cue from tobacco control (LA Times)

High school graduation rate puts California to shame (Sacramento Bee)

Consumer group targets McDonald’s Happy Meal toys (Reuters)

Shrek lures kids to sugary snacks, not carrots (Chicago Tribune)

Cost of Raising a Child Goes Up (KCBS-FM)

Big insurance changes in store for Californians with pre-existing conditions (San Jose Mercury News)

FCC Fines 7 For Kid’s TV Ad Violations (TVNewsCheck)

State Lags in Dental Health Care for Children (NY Times)

Group links 4th-grade reading proficiency, national success (USA Today)

Schwarzenegger’s proposed cuts to ‘Healthy Families’ violate federal law (KPCC-FM)

Law protects kids with pre-existing conditions (San Francisco Chronicle)

Ranks of those without health insurance soar in California (Sacramento Bee)

U.S. youth likely to face greater health issues (NPR)

U.S. politicians may unite in obesity battle (CNBC)

Children Now gives California health, education low grade (SFGate.com)

School Matters: California Must Raise Latino Student Achievement (New America Media)

Another dismal report card (San Jose Mercury News)

Companies fall short in advertising healthy foods to children (Los Angeles Times)

Fed warning threatens CA kids’ health program (KGO-TV)

 

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Policy Priorities

Continue to develop a comprehensive (“cradle-to-career”), integrated, longitudinal information system that supports students, teachers, administrators and policymakers; enables more timely and comprehensive identification and response to children’s needs; and improves access to and use of data from the system.

Implement a comprehensive and balanced package of K-12 reforms and investments that includes an equitable and transparent finance system for all schools; policies that support the recruitment, retention and equitable distribution of high-quality staff; and additional resources to ensure all students succeed and learn in safe, well-equipped instructional settings.

Improve kindergarten readiness by identifying and addressing the needs of struggling students earlier through developmentally-appropriate assessments in early learning settings and kindergarten, and adopt a statewide kindergarten readiness assessment.

 
 

Fair Play: Violence, Gender and Race in Video Games, 2001

Dec 01, 2001

Download file: fair_play_2001.pdf

There are probably few adults these days who don’t remember the excitement of playing early video games such as Pac Man, Space Invaders and Frogger. The ability to interact with a machine in a game situation was thrilling-and still is. Today, the little yellow dot-eater and the highly pixilated spaceships have evolved into seamlessly animated characters, graphic images of demons, and lifelike humans complete with lifelike weapons and lifelike blood.

Video games were a $6 billion industry in 2000 and sales are projected to reach as high as $8 billion in 2001. Over 280 million units were sold in 2000 alone, and it is estimated that 60% of all Americans, or about 145 million people, play video games on a regular basis. This level of market penetration, combined with the high levels of realism makes it important to investigate the messages video games send children.

There are some benefits to video games. Studies have found that playing video games can improve children’s visual attention skills, their spatial skills, their iconic skills and their computer literacy skills. In addition, the use of educational games, which are almost exclusively sold for the PC, have been shown to help improve academic performance.

However, many more studies have shown relationships between playing video games and unhealthy outcomes, such as isolation and loneliness, obesity, belief in gender stereotypes and increased aggressive behavior. In fact, video games’ unique interactive capabilities may make them even more likely to influence children’s attitudes, beliefs and behaviors than more traditional forms of media.

Fair Play? Violence, Gender and Race in Video Games examines the top-selling video games for each of the seven different game systems. Fair Play? identifies some of the unhealthy social messages that video games may be sending to young players about violence, gender and race and contains ideas for improving games for children.

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